DmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitiontime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiusbounding_box_maxbounding_box_minbounding_box_control_pointmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleChilddelaychildDmeParticleOperatoremission_durationemission_rateemission_start_timeoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinscale emission to used control pointsfunctionNamerandomly distribute to highest supplied Control Pointcreate in modelspeed_random_exponentbias in local systemdistance_bias_absolute_valuedistance_biasspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_maxspeed_mincontrol_point_numberdistance_maxdistance_minlifetime_random_exponentlifetime_maxlifetime_minradius_random_exponentradius_maxradius_minrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialtint_perccolor2color1alpha_random_exponentalpha_maxalpha_minControl Point Numberoutput maximumoutput minimumInvert Abs ValueAbsolute ValueSpatial Coordinate OffsetTime Coordinate OffsetSpatial Noise Coordinate ScaleTime Noise Coordinate ScaleApply Velocity in Local Space (0/1)sequence_maxsequence_minmax constraint passesdraggravityproportional 0/1fade in time exponentfade in time maxfade in time minfade out time exponentfade out time maxfade out time minend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_mindistance fade rangeoscillation start phaseoscillation multiplierstart/end proportionalend time maxend time minstart time maxstart time minoscillation frequency maxoscillation frequency minoscillation rate maxoscillation rate minoscillation fielduse animation rate as FPSanimation rateanimation_fit_lifetimeorientation_typesecond sequence animation ratemaximum emission per framenum_to_emitspin_rate_degreesspin_stop_timespin_rate_minscale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timetexture_scroll_ratetexel_sizesubdivision_countlength_random_exponentlength_maxlength_minlength fade in timemax lengthmin lengthFrames Per SecondFlip Percentageemitter lifetime start time (seconds)emitter lifetime end time (seconds)input fieldinput minimuminput maximumoutput fieldoutput is scalar of initial random rangeoffset proportional to radius 0/1offset in local space 0/1offset maxoffset minreverse warp (0/1)warp transition start timewarp transition time (treats min/max as start/end sizes)warp maxwarp minlocal coordinate spacecontrol point numberworld time noise coordinate scaleinvert absolute valueabsolute valuespatial coordinate offsettime coordinate offsetspatial noise coordinate scaletime noise coordinate scalefade_end_timefade_start_timecolor_fadeforce to be inside modelhitbox scaledirection biaslifetime fade endlifetime fade startstart age maximumstart age minimumyaw_random_exponentyaw_offset_maxyaw_offset_minyaw_initialuntitledXLd!7bstrider_goop_01E"\r strider_goop_01b~HdF=ʮstrider_goop_01bI$D9\#emit_continuouslyق/UE7 #emit_continuously^!4A RkZ#emit_continuously-= J #emit_continuouslyN[C?BB#emit_continuously!חfɱF @E3#Position Within Sphere RandomڞcBE$#Lifetime Randomդ^G'j&q0#Radius RandomK鉊G~R#Rotation Random{כFpʼn #Color Random}|H}'#Alpha Random8vaBa)FF#Velocity NoiseQ\F|B볙#Sequence RandomHKAiw;[#Movement BasicjB&!#Alpha Fade In Random aXD?l(#Alpha Fade Out RandomBFt#render_animated_spritespw0WDp) strider_goop_01cz. vA`l`strider_goop_01c L`D#emit_instantaneously/MFZc#Position Within Sphere Randomf ךLb#Lifetime Random7vMD[qh-#Radius Random hHMDw>#Rotation Randoml eJ²{X67>#Color RandomۇΪAIN#Alpha Random rI1#Sequence Random2U^DwJiU>#Velocity NoisevE~E, m#Movement BasicûrFR3l#Rotation Spin Roll[R!\O6N#Alpha Fade In Random,&LPYҚ#Alpha Fade Out RandomWTTC/ pzR#Lifespan Decayu%tI h'G+#Movement Lock to Control PointEʐy`MT#x#Oscillate Scalari -N6B" #render_animated_spritesۅQuG.S\ strider_goop_01_tubes1B{vA=LRstrider_goop_01_tubes1F#Rotation Randomj A?}B#Color RandomԞjJm#Alpha Random+H7F){#Velocity NoiseZ@Z&j#Movement BasiciiuAS^#Rotation Spin Roll8{2I5W|#Alpha Fade In Random^l5P"HCBe#emit_instantaneously lIc9#emit_continuously%@@R}c#emit_instantaneouslyTdB ,oj#Position Within Sphere RandomniȗECbMP#Lifetime RandomCnFJm:sկ#Radius RandomCK!.M~#Color RandomBu$LkB)al#Alpha RandomGٚB̀zS#Sequence Random|QKK~#Trail Length Randomrpe]NCDl#Velocity NoiseA)3lJ=}c#Movement Basicpe ,OkO#Rotation Spin Roll95-5KI#Alpha Fade In RandomlbN#Alpha Fade Out Random5LL#m:#Lifespan Decay 8dtA0%Fj*#Movement Lock to Control PointhDCL#Oscillate Scalar?jͪ%LF#Radius ScaleLgi/v&J?^#render_sprite_trail>WJ㔘N! 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