DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitiontime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiusbounding_box_maxbounding_box_minbounding_box_control_pointmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleChilddelaychildDmeParticleOperatorscale emission to used control pointsoperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillateemission_start_timeemission_rateemission_durationfunctionNamerandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modeldistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemcontrol_point_numberspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxcolor1color2tint_percApply Velocity in Local Space (0/1)Control Point NumberTime Noise Coordinate ScaleSpatial Noise Coordinate ScaleTime Coordinate OffsetSpatial Coordinate OffsetAbsolute ValueInvert Abs Valueoutput minimumoutput maximumlifetime_minlifetime_maxlifetime_random_exponentrotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentworld time noise coordinate scaleinvert absolute valueabsolute valuespatial coordinate offsettime coordinate offsetoutput fieldspatial noise coordinate scaletime noise coordinate scalealpha_random_exponentalpha_maxalpha_minsequence_minsequence_maxfade out time minfade out time maxfade out time exponentproportional 0/1gravitydragmax constraint passesfade in time exponentfade in time maxfade in time minspin_rate_minspin_stop_timespin_rate_degreesuse animation rate as FPSanimation rateanimation_fit_lifetimeorientation_typesecond sequence animation rateradius_minradius_maxradius_random_exponentstart_timeend_timeradius_start_scaleradius_end_scaleease_in_and_outscale_biasoscillation start phaseoscillation multiplierstart/end proportionalend time maxend time minstart time maxstart time minoscillation frequency maxoscillation frequency minoscillation rate maxoscillation rate minoscillation fieldoffset proportional to radius 0/1offset minoffset maxoffset in local space 0/1direction biasforce to be inside modelhitbox scaleFlip Percentagemin lengthmax lengthlength fade in timeobject local space axis 0/1twist axisamount of forcereverse warp (0/1)warp transition start timewarp transition time (treats min/max as start/end sizes)warp maxwarp mincontrol point numberHalf-Lambert NormalsCompute Normals From Control PointsClamp Maximum Light Value to Initial ColorClamp Minimum Light Value to Initial ColorInitial Color BiasLight 4 Spot Outer ConeLight 4 Spot Inner ConeLight 4 0% DistanceLight 4 50% DistanceLight 4 DirectionLight 4 Dynamic LightLight 4 ColorLight 4 Type 0=Point 1=SpotLight 4 Control Point OffsetLight 4 Control PointLight 3 Spot Outer ConeLight 3 Spot Inner ConeLight 3 0% DistanceLight 3 50% DistanceLight 3 DirectionLight 3 Dynamic LightLight 3 ColorLight 3 Type 0=Point 1=SpotLight 3 Control Point OffsetLight 3 Control PointLight 2 Spot Outer ConeLight 2 Spot Inner ConeLight 2 0% DistanceLight 2 50% DistanceLight 2 DirectionLight 2 Dynamic LightLight 2 ColorLight 2 Type 0=Point 1=SpotLight 2 Control Point OffsetLight 2 Control PointLight 1 Spot Outer ConeLight 1 Spot Inner ConeLight 1 0% DistanceLight 1 50% DistanceLight 1 DirectionLight 1 Dynamic LightLight 1 ColorLight 1 Type 0=Point 1=SpotLight 1 Control Point OffsetLight 1 Control Pointcontrol point movement distance tolerancecontrol point offset for fast collisionscollision modebrush onlyamount of bounceamount of slideradius scalecollision groupmaximum emission per framenum_to_emitmin 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T@)h9a#Position Modify Offset RandomSH`#Collision via traces,#Rotation Spin RollMyQ)HrR#render_animated_sprites@w=d[' Dust_Ceiling_Inn_Motes&6Lp+Dust_Ceiling_Inn_Motes|n-+NCNi/#Collision via tracesAOOG"H7Px#random forceP@h"m#emit_continuouslyUaSK+pD#Position Within Sphere Random,h)MU޷m#Color Randomel1<"LN D}#Velocity NoiseКyrf@oH,#Lifetime RandomύIVP\B#Rotation Random\O1aMxGD0~ #Remap Noise to ScalareNG'j#Alpha Randomp$p' Kۥx#Sequence Random V@*how#Position Modify Offset RandomYGlFOK_g#Alpha Fade Out Random'lMH5؁#Lifetime RandomcTZE02>A$B#Rotation Random% YOg@ V#Alpha Random4N-\PQf#Radius RandomkLtC2;:0#Alpha Fade Out RandomezjCJ@Ք#Alpha Fade In RandomR+GNE ;R#Movement BasiccML E#Lifespan Decay_sWI}#Radius Scaleq9^cA$,9掔#Oscillate ScalarJ˖0:F #render_animated_sprites~@JTLdust_bridgefall_2H'"D=[r dust_bridgefall_2_debrisML@W"P:dust_bridgefall_2_debrisr#yB+~zGj#emit_continuously3InAAID#Color Randomx )J\E8#Velocity Noise W=B@,3=#Sequence Random@&LFOw:#Rotation Randomz242l(M#Alpha Random=2%AC;#Radius Random~e5H'TPn#Position on Model Random`OF xW#Alpha Fade In Randompd6SL6#Movement Basic#ULM/{ #Lifespan DecayT~TJUW,U#Oscillate ScalarH!I:M"\#Oscillate Vector؃BE׊9K z#render_animated_sprites9~hRBeR dust_bridgefall_2_sparksrlaNNɯlܰdust_bridgefall_2_sparks<29YH#emit_continuously+9F%'BsL#Color Randomm9/DG&L#Velocity Noisev"Bn J˵W9#Sequence Random8ܧN>#Lifetime Random֠I)hCL#Alpha RandomO|%d@`#Radius RandomJpgJE{#Position on Model Randomf'Meb˷,#Alpha Fade In Random|FtڱWD#Movement Basic]%B3zW#Lifespan Decay9֛COC%2#Oscillate Vector`^HJ_( #render_sprite_trail7ч>F 01#emit_continuously= JI~e~& #Color RandomL D_Hn#Velocity NoiseZާ@qCy0qzo#Sequence RandomLSbL #Lifetime RandomvWOsd3#Rotation RandomW'¦]E-TEk#Alpha Random)QIY`.6#Radius Randomcw>O{]S #Position on Model Random$LL^A#Alpha Fade Out RandomyJ1`#Alpha Fade In Random?JDKOM#Movement BasicR{0BL_:#Lifespan Decayb_I G΋/#Radius ScaleT!AA]b#Oscillate ScalarKrzHf<#Oscillate Vector9D?I[#render_animated_sprites#O1Lexplosion_cabin_AVE> explosion_cabin_debriszb4PHB9$hsKexplosion_cabin_debris#Myg_#emit_continuouslyV+ǓA{L#Color Randomfj\=C{]!#Velocity Noise&*kOzMmkg9#Sequence Randomr%PGwnv#Lifetime RandomsLZsG66#Rotation Random.%@Egv#Alpha RandompuJ}O-.M:#Radius Random8d@7S#Position on Model Randomx;Hq #Movement Basic4 I~5E?:m Q#Lifespan DecayQ-5G/Fa$?#Alpha Fade Out Random oHsMMV#Alpha Fade In Randomq>zc^D`#Movement Basich rgL!R #Lifespan Decay[+\BNCN#Radius ScaleҌW8XH!]#Oscillate ScalarTK̻s#render_animated_sprites I[K!. E;pexplosion_cabin_sparksP#M:?\<#emit_continuouslyۙ?fgMGZ<5:#Velocity NoiseA (I=<!#Lifetime Random;I2HD=6#Alpha Random-'2B-n{(#Radius RandomH_FB7?"#Position on Model Random"OumlXj#Movement BasicRWbuOQŌ#Lifespan DecayMT9AU5`e#Oscillate Scalar"`QC60#Color Fade38G^#؍#Radius ScalezGe#render_animated_spritese=Nsdust_bridgefallo]FÝ dust_bridgefall_debrisҰFu$*Q dust_bridgefall_lingeringb8gM82dust_bridgefall_lingering]fGg{=@FEW=#emit_continuouslykE3ʰ#Color RandomyNH5~#Velocity Noise$ _M3Ɓ'#Sequence Randomy)M|z|?#Lifetime Randomab EUnVNj0#Rotation Random zTB衩[o=#Alpha RandomB?F o#Radius Random)hj kDn#Sequence Two Random~\-D3#Rotation Yaw Flip RandomPE`Ja#Position Within Sphere RandomڀMDE%ʻ#Position Modify Offset Random #fGmGޕ#Alpha Fade Out RandomnxD:3s#Alpha Fade In RandomgA2;HPsKN#Movement Basic8ÆM6M;#Lifespan DecaycWiFlw#Radius ScaleAuxO,^#Oscillate Scalar6_F9yJr#render_animated_spriteszj8EY8Gk#emit_continuously3Q#AwgH#u#Color RandomUGG:PM#Velocity NoiseD0FJ.?#Sequence RandomY \VKK*#Lifetime Randomyq4,I{r #Rotation Random\V7Gox#Alpha Random[$BC"#Radius Randomed?b@?J Z#Position on Model RandomA]pI*:#Sequence Two Randomq6egN|po#Rotation Yaw Flip Random#MK.#Alpha Fade Out Randomr@ DF!#Alpha Fade In Randomg\YF8 JL#Movement BasicQiղ>OO &ŭX#Lifespan DecayV@5~^#Radius Scale'-N|@#Oscillate Scalar侌?Ls8<'#Oscillate Vector3o3Go#render_animated_spritesñ3@H|/pr%dust_bridge_crackDPKjWK dust_bridge_crack_bAԫDgHFdust_bridge_crack_b5.qF`=La3#emit_continuouslyOWt!#Position Within Sphere Randomf5G6)H#Color Random;ғIDWq1#Sequence Random̕bhO C#Lifetime RandomS1RTLdeͤ#Rotation Random^+eCwT r.#Alpha RandomMǒD4HJ6}$VE#Radius RandomߐF: #Position Modify Offset RandomO$AA[A#Position Modify Warp RandomyMp, #Lifespan Decay!FjD=?Wb?#Oscillate ScalarN5=D 8$0#Movement BasickڎCH0#render_animated_sprites/#mE5f垱#emit_continuously[TBɐ@#Position Within Sphere RandomF"U#Color RandomwrHB9:g)#Sequence Random@]\MJ}Y#Lifetime RandomJRrE]D#Rotation Random#IRZOAQfU#Alpha RandomA]eE< |G#Radius Random @iG|*"#Position Modify Offset RandomEPpB f?#Position Modify Warp RandomޘbjMEGlyC#Velocity Noisea5lHDg%#Alpha Fade Out RandomSXI{`#Alpha Fade In Random1Ț΀TA#Movement BasicO۔+aЎNHӻe#Lifespan Decayޡ,Dۢ#Radius Scaleϴ#&>%$-Position Within Sphere Random; : 9?8@A7654 ?3 ??̽2A1)('&%0/. -Color Random>?=;;5<)('&%-Velocity NoiseH AA@G F E D CB=A?)('&%@? -Lifetime RandomK?J@@I333?)('&% -Rotation RandomO?NCML)('&%-Remap Noise to Scalar%&'()W AVUT@@S RQG?H@@P -Alpha Random%&'()ZYX?-Sequence Random\[)('&% -Alpha Fade Out Random`_?^?]>)('&% -Movement Basiccb #;a H)('&%-Lifespan Decay)('&% -Alpha Fade In Random%&'()f>eff>d?` -Rotation Spin Roll%&'()ih@?g -render_animated_spritesnmlk=)('&%j"!$ !"#particle\smoke1\smoke1_nearcull.vmt  A A A@    = PGA -emit_continuously,?+ A*)('&%$-Position Within Sphere Random; : H9?8A7@654 ?3 ??̽2@1)('&%0/. -Color Random>?=}<7'')('&%-Velocity NoiseH @G (F E D CB>A?)('&%@?-Sequence Random\[)('&% -Lifetime RandomK?J@I@@)('&% -Rotation RandomO?NCML)('&% -Alpha RandomX?YZZ<)('&% -Radius Randomq?p AoA)('&% -Alpha Fade Out Random`_?^@?]?)('&% -Alpha Fade In Random`d?e>f>)('&% -Movement Basiccbu>`~}|?{?zy@x? -render_animated_spritesnmlk=)('&%j -emit_continuously%&'()*+@,?$-Position Within Sphere Random%&'()1@2@A3 ??̽4 ?567A8@A9?: ; 0/. -Color Random%&'()<7''=}>?-Velocity Noise%&'()A?B>CD E F G @@(H @A@A@@?-Sequence Random%&'()[\ -Lifetime Random%&'()I@@J@K? 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-render_animated_spritesnmlk=)('&%jjdefghi [\]^_`abcZparticle\smoke1\smoke1.vmt  CC@    = PGA -emit_continuously%&'@(@)*+A,@$-Position Within Sphere Random%&'()12?3 ??̽4 ?567A8@A9?: ; p0/. -Color Random%&'()<7''=}>?-Velocity Noise%&'()A?B?CD E F G (H AA@@?-Sequence Random%&'()[\ -Lifetime Random%&'()I@@J@K? -Rotation Random%&'()LMNCO? -Alpha Random%&'()Z2YFX? -Radius Random%&'()oApAq? -Position Modify Offset Random%&'()6 CC -Alpha Fade Out Random%&'()]?^?_?` -Alpha Fade In Random%&'()f>e?d?` -Movement Basic%&'()a bu>;)('&%y@x? -render_animated_sprites%&'()k=lmnj~wxyz{|} mnopqrstuvlparticle\vistasmokev1\vistasmokev1.vmt  EEE@    = PGA -emit_continuously%&'()*+,@$ -Color Random%&'()<=>?-Velocity Noise?@%&'()A?B?CD E F G ((PH (B(B@A-Sequence Random%&'()[\ -Lifetime Random%&'()I@@J@K? -Rotation Random%&'()LMNCO? -Alpha Random%&'()Z(Y<X? -Radius Random%&'()o@ApAq? -Position on Model Random6)('&% -Sequence Two Random%&'()[\ -Rotation Yaw Flip Random%&'()? -Alpha Fade Out Random%&'()]?^@?_?` -Alpha Fade In Random%&'()f>e>d?` -Movement Basic%&'()a bu-Oscillate Scalarz{?|?}~`>>;)('&%y@x?-Oscillate Vectorz{?|?}~` > > )(@'@&@@%@y@x? -render_animated_spritesj%&'()k?lmn>2particle\pebble1\particle_pebble_1.vmt  EEE@    = PGA -emit_continuously,@+ B*)(@'@@&%$ -Color Random>?=}<7'')('&%-Velocity NoiseH CC@G (F E D CB@A?)('&%@?-Sequence Random\[)('&% -Lifetime RandomK?J?I?)('&% -Rotation RandomO?NCML)('&% -Alpha RandomX?YZ)('&% -Radius Randomq?p@o@)('&% -Position on Model Random%&'()6 -Alpha Fade In Random`d?e>f>)('&% -Movement Basiccbu>`~}|?{?zy@x?-Oscillate Vector%@&@@'@(@) ` > >`~}|?{?zy@x? -render_animated_spritesnmlk=)('&%jeffects\spark.vmt  EEE@    = PGA -emit_continuously%&'()*+B,?$ -Color Random%&'()<7''=}>?-Velocity Noise?@%&'()A?B@CD E F G (H CC@-Sequence Random%&'()[\ -Lifetime Random%&'()I>J?K? -Alpha Random%&'()ZYX? -Radius Random%&'()o@p@q? -Position on Model Random6)('&% -Alpha Fade In Random%&'()f>e>d?` -Movement Basic%&'()a bu > ` )(@'@&@@%@y@x? -render_sprite_trailk=)('&%D 'particle\smoke1\dust_motes.vmt  CCC@    = PGA -twist around axis%&'()? ? -emit_continuously%&'()*+HB,$-Position Within Sphere Random%&'()12C3 ??4 ?56789?: ; 0/.-Velocity Noise%&'()@A?B?CD E F G H @@@? -Radius Random%&'()o=pL>q? -Lifetime Random%&'()I@@J@K? -Position Modify Warp Random%&'() ?>> ?>> -Position Modify Offset Random%&'()6 C C -Position Modify Offset Random%&'()6 @@@-Sequence Random%&'()[\ -Rotation Random%&'()LMNCO? -Movement Basic%&'()a bc-Lifespan Decay%&'() -Alpha Fade In Random%&'()f>e>d?` -Alpha Fade Out Random%&'()]>^>_?`3-Color Light From Control Point%&'()  L=>BzDL=ff?  BHCA4B  BHCA4B  BHCA4B -Rotation Spin Roll%&'()ihg -render_animated_sprites%&'()k=lmnj     particle\smoke1\smoke1.vmt  CCC@    = PGA-Collision via tracesDEBRIS?)('&% @"! particle\smoke1\smoke1.vmt  A A A@    = PGA -emit_continuously,>+ A*)('&%$-Position Within Sphere Random; : p9?8A7@654 ?3 ??̽2@1)('&%0/. -Color Random>?=NE!<7'')('&%-Velocity NoiseH G F E D CB?A?)('&%@?-Sequence Random\[)('&% -Lifetime RandomK?J@@I?)('&% -Rotation RandomO?NCML)('&% -Alpha RandomX?YZZ2)('&% -Radius Randomq?pBoB)('&% -Position Modify Offset Random 6)('&% -Alpha Fade Out Random`_?^@?]?)('&% -Alpha Fade In Random`d?e>f>)('&% -Movement Basiccb>a )('&%-Lifespan Decay)('&% -Radius Scalew?vu@@t?s?r)('&%-Oscillate Scalar%&'();>>`~}|?{?zy@x? -render_animated_spritesnmlk=)('&%j"!particle\smoke1\smoke1.vmt  A A A@    = PGA-Collision via tracesNONE?)('&% @ -emit_continuously$%&'()*+A,q=>-Position Within Sphere Random/0%&'()12@3 ??̽4 ?567@8A9?: ; H. -Color Random%&'()<TC-=PI/>>-Velocity Noise?@%&'()A?B?CD E F G H (-Sequence Random%&'()[\ -Lifetime Random%&'()I@@J@K? -Rotation Random%&'()LMNCO? -Alpha Random%&'()ZPYxX? -Radius Random%&'()oAp Aq? -Alpha Fade Out Random%&'()]?^@?_?` -Alpha Fade In Random%&'()fL=e=d?` -Movement Basic%&'()a b=c-Lifespan Decay%&'() -Radius Scale%&'()rs?t?u@vw?-Oscillate Scalarz{?|?}~`>>;)('&%y@x? -render_animated_spritesj%&'()k=lmn"!particle\pebble1\particle_pebble_1.vmt  A A A@    = PGA-Collision via tracesDEBRIS?>?)('&% @ -emit_continuously$%&>'ff>(?)*+ B,? -emit_instantaneously%&'()*d-Position Within Sphere Random/0%&'()12B3 ??̽4 ?567@@8@A9?: ; H. -Color Random%&'()<31(=H>>?-Velocity Noise?@%&'()A?B?CD E F G H AAA -Lifetime Random%&'()I333?J@K? -Rotation Random%&'()LMNCO?-Remap Noise to ScalarPH?G?QRS T@@UV?W@)('&% -Alpha RandomX?YZ)('&%-Sequence Random%&'()[\ -Alpha Fade Out Random%&'()]>^?_?` -Movement Basic%&'()a Hb #;c-Lifespan Decay%&'() -Alpha Fade In Random`d?eff>f>)('&% -Rotation Spin Rollgh@?i)('&% -render_animated_spritesj%&'()k=lmn"!= particle\smoke1\dust_motes_alpha.vmt  A A A@    = PGA-Collision via traces%&'()???DEBRIS @-random force BB@ )('&% -emit_continuously,@+ B*)(@'ff>&>%$-Position Within Sphere Random; : 9?8@A7@@654 ?3 ??̽2B1)('&%0/. -Color Random>=xeK<hQ)('&%-Velocity NoiseH AAAG F E D CB?A?)('&%@? -Lifetime RandomK?JAI@)('&% -Rotation RandomO?NCML)('&%-Remap Noise to Scalar%&'()W@V?UT@@S RQG=H?P -Alpha Random%&'()ZYX?-Sequence Random\[)('&% -Position Modify Offset Random 6)('&% -Alpha Fade Out Random`_?^>]>)('&% -Movement Basiccb>a )('&%-Lifespan Decay)('&% -Alpha Fade In Random%&'()f>eL>d?` -Rotation Spin Roll%&'()ih@?g3-Color Light From Control Point4BAHCB  4BAHCB  4BAHCB  4BACHC  )('&% -render_animated_spritesnmlk=)('&%j -emit_continuously$,?+ A*)('&%-Position Within Sphere Random/0; H: 9?8@A7A654 ?3 ??̽2@A1@)('&%. -Color Random>>=\T6<TC)('&%-Velocity Noise?@H @A@A@G @@(F E D CB>A?)('&%-Sequence Random\[)('&% -Lifetime RandomK?J@I@@)('&% -Rotation RandomO?NCML)('&% -Alpha RandomX?YZZ<)('&% -Radius Randomq?pAoA)('&% -Alpha Fade Out Random`_?^@?]?)('&% -Alpha Fade In Random`d?e>f>)('&% -Movement Basiccb*\=a )('&%-Lifespan Decay)('&% -Radius Scalew?vu@t?s?r)('&%-Oscillate Scalar%&'();>>`~}|?{?zy@x? -render_animated_spritesjnmlk=)('&%A:;<=>?@234567891"particle\smoke1\smoke1.vmt  EEE@    = PGA"!! xparticle\pebble1\particle_pebble_1.vmt  EEE@    = PGA -emit_continuously$%&'()*+ B,@ -Color Random%&'()<7''=}>?-Velocity Noise?@%&'()A?B@CD E F G (H CC@-Sequence Random%&'()[\ -Lifetime Random%&'()I?J?K? 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