DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitiontime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiusbounding_box_maxbounding_box_minbounding_box_control_pointmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoroperator start fadeoutoperator start fadeinoperator fade oscillateoperator end fadeoutoperator end fadeinfunctionNamescale emission to used control pointsemission_start_timeemission_rateemission_durationrandomly distribution growth timespeed_random_exponentspeed_minspeed_maxspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxrandomly distribute to highest supplied Control Pointdistance_mindistance_maxdistance_bias_absolute_valuedistance_biascreate in modelcontrol_point_numberbias in local systemlifetime_random_exponentlifetime_minlifetime_maxstart_fade_out_timestart_fade_in_timestart_alphaend_fade_out_timeend_fade_in_timeend_alphamax constraint passesgravitydraguse animation rate as FPSsecond sequence animation rateorientation_typeanimation_fit_lifetimeanimation rateDmeParticleChilddelaychildsequence_minsequence_maxworld time noise coordinate scaletime noise coordinate scaletime coordinate offsetspatial noise coordinate scalespatial coordinate offsetoutput minimumoutput maximumoutput fieldinvert absolute valueabsolute valuealpha_random_exponentalpha_minalpha_maxtint_perccolor2color1Time Noise Coordinate ScaleTime Coordinate OffsetSpatial Noise Coordinate ScaleSpatial Coordinate OffsetInvert Abs ValueControl Point NumberApply Velocity in Local Space (0/1)Absolute Valuestart_timescale_biasradius_start_scaleradius_end_scaleend_timeease_in_and_outproportional 0/1fade in time minfade in time maxfade in time exponentfade out time minfade out time maxfade out time exponentfade_start_timefade_end_timecolor_fadecontrol point offset for fast collisionscollision modebrush onlyradius scalecollision groupamount of slideamount of bounceradius_random_exponentradius_minradius_maxlength_random_exponentlength_minlength_maxoffset proportional to radius 0/1offset minoffset maxoffset in local space 0/1Cull Time ExponentCull Start TimeCull PercentageCull End Timemin lengthmax lengthlength fade in timeglobal center pointoffset of centercontrol point numbermaximum distanceminimum distancestart_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentdistance fade rangeoutput is scalar of initial random rangeLOS Failure ScalarMaximum Trace LengthLOS collision groupensure line of sightcontrol pointdistance maximumdistance minimumluntitledB~^XM=lN3,WGF_childBiON Ei{vP Prevent passing through static part of world8pvD"7 emit_continuously啝B NNeDq Position Within Sphere RandomyHBCpzZ Lifetime Random1gI!D6 Alpha Fade and Decayoz+HBE^WH/ Movement BasicH- Lifespan DecayzMS3 render_animated_spritesZƙ C1yYh#waterdrip_ground_slowӼ'N>0Ȓ Prevent passing through static part of worldbr@<[K emit_continuouslyaK}y> Position Within Sphere Randomj_L`alX Lifetime Random4*ژCEysv-< Alpha Fade and Decayئ`Hv:CJ Movement BasicOSGTJq Lifespan Decay4}[/`Eu*<[ render_animated_sprites[rwOIw=Gwaterdrip_ground_moderateK[نDmYl7 Prevent passing through static part of worldcQ@AD ҷR* emit_continuously;H1F0 Position Within Sphere RandomUgoC-V18 Lifetime Randomvm NKSڧ Alpha Fade and DecaybN90/ Movement Basicd} Alpha Fade In Random+'l/4J\>4 Alpha Fade Out Random݀QAJ} Radius ScaleBA¥eKxC Color Fade%Gn7(/ render_animated_spritesT鲚r9H)slime_drip_slowI2E)Hlٝ Collision via traces5 I{'KJslime_drip_slow_base0I[Sd.ľ emit_continuously cK[ N Position Within Sphere Random!VIp] Lifetime RandomsOTc Radius RandomL9D$N6E$ Remap Noise to ScalarzyrFoe Alpha Random4G9B{ Color Randomޙ٪+JS Trail Length RandomXKNFt5 Position Modify Offset Random{ٻ;\@hv5m Movement BasicN4 Lifespan DecayMuҁN@`] Alpha Fade In Random:LIw_" Alpha Fade Out RandomG C40x Cull Random`F+l~F Radius Scale! 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