{DmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutemission_start_timeemission_rateemission_durationoperator fade oscillatescale emission to used control pointsuse parent particles for emission scalingfunctionNamerotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentalpha_minalpha_maxalpha_random_exponentcolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdlifetime_minlifetime_maxlifetime_random_exponentcontrol_point_numberoffset minoffset maxoffset in local space 0/1offset proportional to radius 0/1distance_mindistance_maxdistance_biasbias in local systemspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxdistance_bias_absolute_valuecreate in modelrandomly distribute to highest supplied Control Pointrandomly distribution growth timeradius_minradius_maxradius_random_exponentgravitydragmax constraint passesproportional 0/1fade in time minfade in time maxfade in time exponentfade out time minfade out time maxfade out time exponentease in and outfade biasstart_timeend_timeradius_start_scaleradius_end_scaleease_in_and_outscale_biasanimation rateanimation_fit_lifetimeorientation_typeVisibility Proxy Input Control Point NumberVisibility Proxy RadiusVisibility input minimumVisibility input maximumVisibility Alpha Scale minimumVisibility Alpha Scale maximumVisibility Radius Scale minimumVisibility Radius Scale maximumorientation control pointsecond sequence animation rateuse animation rate as FPSDmeParticleChilddelaychild?untitled6C"G &Alpha Fade In RandomШ/M+-&Alpha Fade Out RandomQݿNpH:`W&Radius Scales}Ao &render_animated_spritesnz+9Lk~^& ""%$ # "! dparticle\water\watersplash_001a.vmt  ?@ =    PGA 1emit_continuously0/.-,B+*)(' 1Rotation Random.5?4C32*)(' 1Alpha Random.8?76*)(' 1Color Random?B>=<.;:9*)(' 1Lifetime Random.B?A@?@>*)(' 1Position Modify Offset RandomG.FE D C*)('1Position Within Sphere RandomTSRQ .P CCBO BBpAN?MBLKJ ???I@HC*)(' 1Radius Random.W?V?U?*)('1Lifespan Decay.*)(' 1Movement Basic.ZYX C*)(' 1Alpha Fade In Random.^?]>\>[*)(' 1Alpha Fade Out Randomc?b.a?`>_>[*)(' 1Radius Scale.i?hg?f>e?d*)('1render_animated_spriteswvut?s?r?qp?on?m.lkj=*)('"%$#"! dparticle\water\watersplash_001a.vmt  ?@ =    PGAzy 1emit_continuously0/.-,B+*)(' 1Rotation Random.5?4C32*)(' 1Alpha Random.8?76*)(' 1Color Random?B>=<.;:f9*)(' 1Lifetime Random.B?A?@>*)(' 1Position Modify Offset RandomG.FE D C*)('1Position Within Sphere RandomTSRQ .P CCBO BBpAN?MBLKJ ???I@HC*)(' 1Radius Random.W?VBU@A*)('1Lifespan Decay.*)(' 1Movement Basic.ZYX C*)(' 1Alpha Fade In Random.^?]>\>[*)(' 1Alpha Fade Out Randomc?b.a?`>_>[*)(' 1Radius Scale.i?hg?f>e?d*)('1render_animated_spriteswvut?s?r?qp?on?m.lkj=*)('"%>$9:;<=#2345678"1!! dparticle\water\watersplash_001a.vmt  ?@ =    PGAz"y"%0$+,-./#$%&'()*"#! dparticle\water\watersplash_001a.vmt  ?@ =    PGA 1emit_continuously0/.-,B+*)(' 1Rotation Random.5?4C32*)(' 1Alpha Random.8?76*)(' 1Color Random?B>=<.;:9*)(' 1Lifetime Random.B?A@?@>*)(' 1Position Modify Offset RandomG.FE D C*)('1Position Within Sphere RandomTSRQ .P CBO BpAN?MBLKJ ???I@HC*)(' 1Radius Random.W?V?U?*)('1Lifespan Decay.*)(' 1Movement Basic.ZYX C*)(' 1Alpha Fade In Random.^?]>\>[*)(' 1Alpha Fade Out Randomc?b.a?`>_>[*)(' 1Radius Scale.i?hg?f>e?d*)('1render_animated_spriteswvut?s?r?qp?on?m.lkj=*)(' 1emit_continuously0/.-,B+*)(' 1Rotation Random.5?4C32*)(' 1Alpha Random.8?76*)(' 1Color Random?B>=<.;:f9*)(' 1Lifetime Random.B?A?@>*)(' 1Position Modify Offset RandomG.FE D C*)('1Position Within Sphere RandomTSRQ .P CBO BpAN?MBLKJ ???I@HC*)(' 1Radius Random.W?VBU@A*)('1Lifespan Decay.*)(' 1Movement Basic.ZYX C*)(' 1Alpha Fade In Random.^?]>\>[*)(' 1Alpha Fade Out Randomc?b.a?`>_>[*)(' 1Radius Scale.i?hg?f>e?d*)('1render_animated_spriteswvut?s?r?qp?on?m.lkj=*)('